Computer Graphics and Geometry
Master's Degree Program
Language of courses:
|Related study programs:||bachelor's degree programs MathematicsMathematics|
The study program focuses on modern methods of data processing using computer visualization procedures. On a broader basis, geometric structures applied to computer geometry and graphics algorithms are studied.
The graduate in the study program Computer Graphics and Geometry understands in depth the studied theories, methods and procedures of mathematics and computer science and is able to use and develop them independently and creatively. On this basis, he is able to use and develop methods and computational procedures for the creation and analysis of mathematical and especially geometric models and simulations of various natures. The graduate is theoretically and practically prepared so that he can work professionally in the preparation of large software products from all areas of graphic applications, work as a researcher in various basic and applied research facilities, work as an assistant at various types of universities in mathematics teaching, especially to geometric and graphic disciplines, to study in the third level of higher education in the study program of the study field of Geometry and Topology, resp. in programs of related fields of study, in particular Informatics.
The study program is a set of subjects and a set of rules compiled in such a way that successful completion of the subjects while maintaining the above rules allows the student to obtain a university degree. For each study program, a recommended study plan is set, which is compiled so that by completing it, the student meets the conditions for successful completion of studies within its standard length. The creation of the study plan is usually based on the modular (block) principle in order to enable students to continuously adjust the focus within the chosen field of study and expand the scope of the study. The study plan is divided into compulsory, optional, and elective subjects. The subject consists of individual independent educational activities or their combination, which are aimed at providing education in a defined area.
The profile subjects of the study plan are compulsory or optional subjects and the student will acquire the knowledge and skills that are essential for the completion of the study program.
The updating of study programs reflecting the development in the field is realized by elective subjects, which enable the use of the short-term presence of non-faculty experts in the teaching process. The inclusion of several (selective) subjects in the programs is a response to the constructive comments of students and their interest in a particular area.
With the diploma thesis, the student has to demonstrate the ability to independently acquire theoretical and practical knowledge based on the current state of science and creatively apply, use and develop them. The final thesis will be prepared by the student under the guidance of the thesis supervisor. The supervisor of the final thesis will prepare a written report on the final thesis and propose its evaluation. The final work is assessed by the opponent. The opponent will prepare a written report on the final thesis and propose its evaluation.
Examples of successful final theses of our students:
- Andriana Bosáková: Certain invariants of knots associated with singularities of hyperelliptic and superelliptic curves (2017)
- Marcel Makovník: Point cloud simplification (2017)
Examples of professions by acquired qualification:
- Programmer-analyst in various areas of social practice, in which computer graphics, especially interactive, are used in a significant way, in positions requiring in-depth knowledge of the principles of creating realistic images and animations. These include cinematography, advertising, the entertainment industry (computer games) and the creation of graphically complex websites.
- Research and development in areas where complex applications of geometry and computer graphics play an important role, such as
- modeling of planar and spatial objects of any shape (in clothing, footwear, engineering and elsewhere),
- reconstruction of three-dimensional objects from their two-dimensional images,
- reconstruction of three-dimensional objects from discrete data (in medicine, cartography and elsewhere),
- visualization of complex, especially multidimensional data,
- digitization and virtual cultural heritage.