Computer Graphics and Geometry
Master's Degree Program
|Related study programs:||bachelor's degree programs MathematicsMathematics|
This program is offered in English and Slovak languages.
The study program focuses on advanced data processing methods using computer visualization techniques. On a broader basis, geometric structures applied to algorithms of computer geometry and graphics are studied.
Within the compulsory subjects, graduates will also gain comprehensive knowledge in a variety of geometry-related fields of mathematics. Similarly, graduates acquire theoretical and practical knowledge and skills in modelling of geometric formations, scenes, animations and computer visions.
Each of these directions, including applications, can be individually deepened and expanded by appropriately selected subjects of the programme. Our teachers develop continuous internationally accepted research activities on the subject to the extent that the most talented graduates can acquire new knowledge during the course of study by the active participation accepted by the international scientific community.
The objective of diploma thesis is to solve the given problem in geometric modelling, computer graphics or computer vision, or analysis, solution design and implementation of problem solving of application character.
Examples of successful student theses:
- Refining Procedures on Mesh via Algebraic Fitting (Tibor Stanko, 2014)
- Scalable Multifunctional Indoor Scanning System (Tomáš Kovačovský, 2012)
- Real-time Lighting Effects using Deferred Shading (Michal Ferko, 2012)
- Distribution of Geometric Objects in a Discrete Plane (Radovan Mikuš, 2000)
Master's graduate in Computer graphics and geometry understands in-depth study theories, methods and procedures of mathematics and informatics and is able to use and develop them independently and creatively. On this basis, he/she is able to use and develop methods and computational procedures for creating and analysing mathematical and especially geometric models and simulations of different nature.
The graduate is theoretically and practically ready to work professionally in the preparation of extensive programme products from all areas including graphic and/or visual applications, to work as a researcher in various facilities of basic and applied research, to act as assistant in various types of higher education institutions in the field of mathematics, geometry and graphics, and continue to study in the third degree of studies in the field of Geometry and Topology or related disciplines, mainly Informatics.
Examples of professions by acquired qualification:
- Programmer - an analyst in various areas of social practice where excellent advanced techniques and programming methods in general are used, particularly computer graphics (e.g. cinematography, advertising, entertainment, graphically complex websites creation), positions requiring profound knowledge of the principles of making realistic images and animations.
- Researchers and developers in areas where complex applications of geometry and computer graphics play significant role, such as
- modelling of planar and spatial objects of any shape (in clothing, footwear, machine-building and elsewhere),
- reconstruction of three-dimensional objects from their two-dimensional images
- reconstruction of three-dimensional objects from discrete data (in medicine, cartography and elsewhere),
- visualization and recognition of complex, especially multidimensional data