FERTILE: Artful Educational Robotics to promote Computational Thinking in a Blended Learning context
The FERTILE project aims to support educators in designing for blended learning by integrating ER simulators and remote collaboration into the educational practice. It intends to stimulate innovative learning and teaching practices by promoting contemporary pedagogies that embrace cross-disciplinary learning by integrating ER with Arts towards cultivating Computational Thinking skills in a blended learning context.
Main investigating organization: University of West Attica, Greece
Cooperating organizations:
Comenius University Bratislava, Slovakia
Charles University, Prague, Czech Republic
Universidad Rey Juan Carlos, Madrid, Spain
Universidad de Valladolid, Spain
Principal Investigator from FMPI CU: doc. RNDr. Zuzana Kubincová, PhD.
Investigators from FMPI CU: Mgr. Karolína Miková, PhD., Mgr. Lucia Budinská, PhD., Mgr. Jakub Krcho
Project funding: KA220-HED-Cooperation partnerships in higher education, Erasmus+ Programme
Grant agreement number: 2021-1-EL01-KA220-HED-000023361
Project duration Grant: 2021-2025
Project web-page: www.fertile-project.eu
The integration of Educational Robotics (ER) in the educational practice is associated with the development of digital skills and Computational Thinking (CT), positively affecting students’ personal development. As ER has been deeply connected with classroom-based learning and face-to-face (f2f) interaction, the Covid-19 pandemic imposing online learning has abruptly discontinued robotics’ implementation in all educational levels from elementary to secondary education and universities. Although several initiatives on developing ER simulators appeared, which have recently been also released as a cost-effective solution in case robotic technologies are not available, their exploitation remains sparse. Moreover, no methodologies exist to support educators in designing and implementing blended or online robotics learning designs. So, in the post-pandemic era, it seems to open up opportunities for a digital transformation, exploring the potential of integrating ER in a meaningful blended learning context.
The FERTILE project aims to support educators in designing for blended learning by integrating ER simulators and remote collaboration into the educational practice. It intends to stimulate innovative learning and teaching practices by promoting contemporary pedagogies that embrace cross-disciplinary learning by integrating ER with Arts towards cultivating Computational Thinking (CT) skills in a blended learning context. To this end, the main innovation of this approach lies in the way Arts are involved as a discipline with a great deal of CT e.g. creating art involves problem solving, representation of expression patterns (i.e. Chekhov pauses, storytelling techniques, animated characters), algorithm development (i.e. directing a choreography), grasp the main idea of a literary text (summary or interpretation). Robotics, physical or online, can be considered as a functional part of such processes; students create robots to represent behaviors, scenes, motifs of poems, or to describe a story in creative and out-of-the-box ways.
The explicit target group of the project is educators following a mixed-status approach involving academic tutors, pre-service teachers and in-service teachers. To address the needs of educators teaching or using ER in elementary, secondary or higher education, the FERTILE project will:
- Design, implement and evaluate the FERTILE methodology. A methodology for designing blended learning contexts that holistically cultivate CT skills by integrating f2f Artful ER activities focusing on artefacts construction with online activities. On line activities will be implemented through a community platform enabling remote collaboration for planning, reflection on the artefacts, programming and co-design through ER simulators.
- Organise and implement training events for educators focusing on developing appropriate skills for implementing the FERTILE methodology in various educational contexts.
- Establish a community of digitally competent educators able to design, co-design and share blended Artful ER projects through a community platform.
- Provide open educational resources such as online training material for educators along with exemplar projects that will be available after the project completion.